A task app you actually want to open.
If the hard part isn't deciding what to do but making yourself start, this is for you. Every finish actually lands: your score jumps, tokens drop in, a sound plays, and now and then a task pays double. And the score says out loud what you are today — somewhere between a vegetable and overdrive.
1.52 MB · no account · no tracking · not on Google Play (sideload)
Wed, Sep 2
Small enough to start. Loud enough that finishing sticks.
Procrastination isn't laziness — it's a task that looks too big and a payoff too far away to feel. Driven works on both ends. You commit to two real things, not twenty. You start one with a single tap and it lights up and runs a timer. Then you finish it, and the app makes sure you feel that.
The payoff is on the finish — where your brain can use it.
Closing a task jumps your score, drops tokens in the bank, rolls for a double, and plays a short sound. A checkbox never did any of that. After a few days you start reaching for the next one on your own.
Two "blocks" a day, max. Everything smaller is a micro-task — no ceremony, still counts.
One number that's hard to fool.
Zero to two hundred. It climbs slowly while you keep showing up and slips when you go quiet. One heroic day won't spike it and one rough day won't sink it — it reads the last couple of weeks, not today's mood.
Slow to earn. Honest about where you stand.
The bright part of the bar is what today has already banked. The rest is the projection — where the day lands if you stop now. Every day counts, weekends included; when you truly need one off, you take it without breaking anything.
Earned by finishing. Spent on being human.
Every task you close pays out tokens. They never touch your score — they are not a second grade. They are the release valve: a day off or a slip doesn't have to cost you the thing you have been building.
Day off
Parks the day. No score drop, no broken streak, no guilt trip. Here a day off is a move you make, not a failure you own.
Move to tomorrow
Right-click any task and push it a day. The task moves cleanly; if it's a habit, the streak still counts.
Some finishes hit twice as hard.
Every task you close rolls the dice. Land a crit and the reward doubles, with a gold flash and a louder sound to match. The odds sit right on the bar, waiting.
A slot machine bolted to your to-do list — in a good way.
The odds are small and you can't grind them. It's there for one thing: the flicker of "is this one going to hit?" that a checkbox never gave you.
A gauge for how hard you've been running.
It rises with everything you've been closing and eases back on the quiet days. High needle: you're in a groove. Low needle: things have gone still — and the app leans on you a little harder overnight.
It reads you. It doesn't reward you.
The gauge pays nothing and never feeds the score. It's the one plain mirror on the screen — a glance-read on pace that the slow score and the today-only bar can't give you.
A bad day shouldn't erase a good month.
The streak rides on your daily habits. Miss one and it breaks — unless you spend a token to cover that habit and keep the run alive. The whole design points at one idea: what you build stays built.
A run you can protect, not just lose.
Two weeks of habits, one of them covered by a token and still counted. The streak lives; the day it covers doesn't pretend it went perfectly.
Two blocks is a full day. The ladder goes much higher.
Tasks are weighed, not counted, and the day's weight saturates at two real blocks — so there's no twenty-item Monday list you resent by Wednesday. But holding that routine perfectly only lands you around human 2.0. The whole upper half of the scale belongs to people shipping actual projects.
Two blocks pull the weight. The rest is small stuff.
Two slots for real work, an open row for micro-tasks. A third block isn't blocked — the day is already full. Want to climb higher? That's what project chains are for.
Bigger things are a chain, not a list.
A project is a graph of steps that unlock in order, wired with curved connectors. And the whole graph stays locked until today's list is done — the app makes you finish today before it lets you plan the future.
Finish today. Then you get to dream.
Each step opens the next. Unrelated batches sit in loose groups with no wires. Nothing in Projects counts toward today's bar until you've earned your way in.
It ends at 4 a.m., and it ends with a line worth reading.
The day runs 4 a.m. to 4 a.m. — a 2 a.m. finish belongs to the day you were living, not the next one. Clear the board and a short ceremony plays, then hands you a line from Marcus Aurelius, Epictetus, Seneca, Nietzsche or Aristotle.
Ten themes. Optional sound. Installs like an app.
Ten colour palettes to pick from. Sound is optional and fully generated — no audio files. Add it to your home screen and it runs offline after the first load.
Nothing leaves the device unless you ask it to.
Why it works when the others didn't.
You have probably tried Todoist, maybe Things or TickTick. They are well built — and they still sit unopened. Driven competes on the one axis that decides whether you actually come back.
It was never a features race. It's whether you open it tomorrow.
Three ways in. All free.
Android
Direct APK. Install it, open it, done. The Android app is a thin shell around the same web build.
Download driven.apk (1.52 MB)Not on Google Play. Android will warn you about installing from an unknown source — that's the standard warning for any app not from the store. Package com.vladlabs.driven.
SHA-256:
ca9e3b0c0eb602ff7262f4cb3b78568360ad65e3e4c9581b7d4670715f4664d0
Web
Runs in any browser, nothing to install. Add it to your home screen and it behaves like a native app.
Open the web versionInstallable as a PWA. Works offline after the first load.
iPhone
Open the web version in Safari, tap Share, then Add to Home Screen. There's no App Store build.
Open in SafariRuns standalone, offline, from the home-screen icon.